Great Sequel, Lousy Game
The long and short of it is this: Badland 2 does leaps and bounds to advance the gameplay of the original Badland, but as a game considered on its own, it has some horrible level design.
Where the first game, by the necessity of its simple controls, had expertly crafted levels, this game, so concerned with showcasing its new capabilities (such as rolling and roundabout levels), that it loses its wit for the spectacle. Right up until the last levels, where much greater games would be having you use what you learned in difficult challenges, Badland 2 instead introduces yet more new mechanics, giving the impression (especially since the level sections came by post-release updates) that the dev team was still experimenting with their game engines capabilities.
The end result equals a touch-screen physics platformer that relies on memory and repetition rather than skill or quick reflexes, sometimes very literally as obstacles appear which cannot be prepared for due to the screen scrolling and which cannot be safely navigated past at the same speed as the previous obstacle.
I would love to recommend this game as a continuation of the Badland series, but I cant do so in good conscience.
Lord LunaEquie is me about
BADLAND 2